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Devlog
Lebral's Keep
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Devlog
Assignment 5 Update
October 19, 2021
by
Hungr612
I feel like I went too grand with my original idea's in my concept document. 6 weeks was not enough to implement everything the way I wanted, or likely even to implement it at all. Whilst I did create...
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Week 6 - Final update for Uni
October 17, 2021
by
Hungr612
Well I didn't get as much done at the end of the course as I had hoped. The past couple of weeks I haven't found much time or motivation to get things rolling again. The game is very raw and very unfi...
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Week 4
October 03, 2021
by
Hungr612
This week i've been focussing on trying to get better balancing between turret damage, AI health, points awarded per kill and buy/upgrade costs for the turrets. I've also successfully created a semi r...
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Week 3 - Turret info bubble
September 26, 2021
by
Hungr612
This week has been a little less productive than i had hoped, so this log will be quite a bit shorter than the others. I made some minor updates to the damage and slow ratios that the turrets deal to...
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Week 2 - Added working turrets
September 16, 2021
by
Hungr612
Well this week went much more smoothly than last, no painful oversights causing hours to go down the drain. So far I've gotten 4 turrets done, a working wave system, time until start countdown timer a...
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Week 1 Update edit
September 12, 2021
by
Hungr612
Sometimes mistakes happen, turns out the frustrating collision errors I was having between the bolts and the enemy was I simply forgot to attach the script to the bolt prefab. Lesson learned: check th...
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Week 1 Update
September 12, 2021
by
Hungr612
Mocked up a very basic level using placeholder assets and sprites just to have a visual representation of the code. I've got the code for a basic enemy with pathing from spawn to player base. This was...
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Game Concept
August 15, 2021
by
Hungr612
Lebral's Keep Concept Statement Protect Lebral from hordes of enemies who have broken in to his Keep. Use a variety of towers and technologies to push back the invaders and win back Lebral's castle. G...
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